![]() ![]() This anecdote helps to illustrate two things: firstly, that combat was not part of the original idea for Anno, which helps to explain some of the conceptual challenges with it that every game in the series has since faced. But of course, they did, what started as a last-second addition turned into a series regular. Even then, they were not sure if they would bring combat back for any of the eventual sequels. It was only shortly prior to release that they changed their mind and ended up integrating a trimmed down real-time strategy (RTS) aspect into the game. It was only a few years back that I learned, during a lovely chat with one of the original Anno creators at Max Design, that Anno 1602 was originally not even supposed to have any combat elements whatsoever. ![]() ![]() The military aspect of Anno games and its interesting history. In fact, it ended up being so in-depth that we decided to split it up into two parts! Today’s Part 1 looks back at the history of the military across the various Anno games, while next week’s follow-up will explain how we will handle it in Anno 1800. As announced earlier this month, our Creative Director Dirk Riegert will tackle this topic in an in-depth DevBlog. ![]() You have asked in countless comments and forum posts for more details on the military aspects of Anno 1800. ![]()
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